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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/FMetaHumanCharacterSkinMaterials
Description
Set the Sclera tint based on skin tone U value if not using a custom sclera tint. InOutEyeSettings will have its sclera tint values based on the skin tone
| Name | ApplyEyeScleraTintBasedOnSkinTone |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterSkinMaterials.h |
| Include Path | #include "Subsystem/MetaHumanCharacterSkinMaterials.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/Subsystem/MetaHumanCharacterSkinMaterials.cpp |
static void ApplyEyeScleraTintBasedOnSkinTone
(
const FMetaHumanCharacterSkinSettings & InSkinSettings,
FMetaHumanCharacterEyesSettings & InOutEyeSettings
)