Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/FMetaHumanCharacterEditorData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DO NOT USE. For Unreal internals only. Default-constructed instances are not considered valid. | MetaHumanCharacterEditorSubsystem.h | ||
FMetaHumanCharacterEditorData
(
TNotNull< USkeletalMesh* > InFaceMesh, |
MetaHumanCharacterEditorSubsystem.h |
FMetaHumanCharacterEditorData()
Description
DO NOT USE. For Unreal internals only. Default-constructed instances are not considered valid.
| Name | FMetaHumanCharacterEditorData |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
FMetaHumanCharacterEditorData()
FMetaHumanCharacterEditorData(TNotNull< USkeletalMesh >, TNotNull< USkeletalMesh >, TSharedRef< class FDNAToSkelMeshMap >, TSharedRef< class FDNAToSkelMeshMap >, TSharedRef< FMetaHumanCharacterIdentity::FState >, TSharedRef< FMetaHumanCharacterBodyIdentity::FState >)
| Name | FMetaHumanCharacterEditorData |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
FMetaHumanCharacterEditorData
(
TNotNull< USkeletalMesh * > InFaceMesh,
TNotNull< USkeletalMesh * > InBodyMesh,
TSharedRef < class FDNAToSkelMeshMap > InFaceDnaToSkelMeshMap,
TSharedRef < class FDNAToSkelMeshMap > InBodyDnaToSkelMeshMap,
TSharedRef < FMetaHumanCharacterIdentity::FState > InFaceState,
TSharedRef < FMetaHumanCharacterBodyIdentity::FState > InBodyState
)