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Parameters to configure MetaHuman Character build.
| Name | FMetaHumanCharacterEditorBuildParameters |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path | #include "Subsystem/MetaHumanCharacterBuild.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterEditorBuildParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbsoluteBuildPath | FString | Absolute location where the built assets will end up in. | Subsystem/MetaHumanCharacterBuild.h |
|
| AnimationSystemName | FName | Target animation system name to be used by the assembled MetaHuman. | Subsystem/MetaHumanCharacterBuild.h |
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| bBakeMakeup | bool | Whether or not to bake makeup in the face textures when exporting to DCC | Subsystem/MetaHumanCharacterBuild.h |
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| bEnableWardrobeItemValidation | bool | If disabled, won't run validation of wardrobe items, allowing potentially incompatible items to be present in the assembled MetaHuman. | Subsystem/MetaHumanCharacterBuild.h |
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| bExportZipFile | bool | When PipelineType is DCC, export a zip file instead of a folder. | Subsystem/MetaHumanCharacterBuild.h |
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| CommonFolderPath | FString | Optional path to a directory where Common MH assets should be shared or copied if needed. | Subsystem/MetaHumanCharacterBuild.h |
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| NameOverride | FString | Optional string to be used instead of the character name for the final unpacking folder. | Subsystem/MetaHumanCharacterBuild.h |
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| PipelineOverride | TObjectPtr< class UMetaHumanCollectionPipeline > | Specifies the pipeline override to use to build the character. | Subsystem/MetaHumanCharacterBuild.h | |
| PipelineQuality | EMetaHumanQualityLevel | The quality of build to perform. Only relevant when PipelineType is Optimized or UEFN | Subsystem/MetaHumanCharacterBuild.h |
|
| PipelineType | EMetaHumanDefaultPipelineType | Which type of build to perform. | Subsystem/MetaHumanCharacterBuild.h |
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