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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/FMetaHumanCharacterEditorBuild
Description
Merges body and face skeletal meshes. Resulting mesh will have only joints from the body and skin weights from the face will be transferred to the body joints.
Resulting mesh will be transient object on the given outer.
| Name | MergeHeadAndBody_CreateTransient |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path | #include "Subsystem/MetaHumanCharacterBuild.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/Subsystem/MetaHumanCharacterBuild.cpp |
static USkeletalMesh * MergeHeadAndBody_CreateTransient
(
TNotNull< USkeletalMesh * > InFaceMesh,
TNotNull< USkeletalMesh * > InBodyMesh,
UObject * InOuter,
ELodUpdateOption InLodUpdateOption,
UE::MetaHuman::FMergedMeshMapping * OutMeshMapping
)