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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | FImportFromDNAParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
USTRUCT (BlueprintType )
struct FImportFromDNAParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignmentOptions | EAlignmentOptions | Set the alignment options to use when importing a MetaHuman DNA head asset. | MetaHumanCharacterEditorSubsystem.h |
|
| bImportWholeRig | bool | Set to true to import the DNA and create a fully rigged Character which cannot be edited (and any other options will be ignored); if false, the DNA will be fitted to give an editable mesh. | MetaHumanCharacterEditorSubsystem.h |
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