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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | AMetaHumanInvisibleDrivingActor |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanInvisibleDrivingActor.h |
| Include Path | #include "MetaHumanInvisibleDrivingActor.h" |
Syntax
UCLASS (Transient, NotPlaceable, Blueprintable)
class AMetaHumanInvisibleDrivingActor : public ASkeletalMeshActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASkeletalMeshActor → AMetaHumanInvisibleDrivingActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AMetaHumanInvisibleDrivingActor() |
MetaHumanInvisibleDrivingActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LiveLinkAnimInstanceClass | TSubclassOf< class UAnimInstance > | MetaHumanInvisibleDrivingActor.h | ||
| LiveLinkSubjectName | FName | MetaHumanInvisibleDrivingActor.h | ||
| PreviewAnimInstanceClass | TSubclassOf< class UAnimInstance > | MetaHumanInvisibleDrivingActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginAnimationScrubbing() |
MetaHumanInvisibleDrivingActor.h | ||
void EndAnimationScrubbing() |
MetaHumanInvisibleDrivingActor.h | ||
float GetAnimationLength() |
MetaHumanInvisibleDrivingActor.h | ||
EMetaHumanCharacterAnimationPlayState GetAnimationPlayState() |
MetaHumanInvisibleDrivingActor.h | ||
float GetCurrentPlayTime() |
MetaHumanInvisibleDrivingActor.h | ||
int32 GetNumberOfAnimationKeys() |
MetaHumanInvisibleDrivingActor.h | ||
UMetaHumanCharacterAnimInstance * GetPreviewAnimInstance() |
MetaHumanInvisibleDrivingActor.h | ||
void InitLiveLinkAnimInstance() |
MetaHumanInvisibleDrivingActor.h | ||
void InitPreviewAnimInstance() |
MetaHumanInvisibleDrivingActor.h | ||
void PauseAnimation() |
MetaHumanInvisibleDrivingActor.h | ||
void PlayAnimation() |
MetaHumanInvisibleDrivingActor.h | ||
void PlayAnimationReverse() |
MetaHumanInvisibleDrivingActor.h | ||
void ResetAnimInstance() |
MetaHumanInvisibleDrivingActor.h | ||
void ScrubAnimation
(
float NormalizedTime |
MetaHumanInvisibleDrivingActor.h | ||
void SetAnimation
(
UAnimSequence* FaceAnimSequence, |
MetaHumanInvisibleDrivingActor.h | ||
void SetAnimationPlayRate
(
float NewPlayRate |
MetaHumanInvisibleDrivingActor.h | ||
void SetBodySkeletalMesh
(
TNotNull< USkeletalMesh* > InBodyMesh |
MetaHumanInvisibleDrivingActor.h | ||
void SetDefaultBodySkeletalMesh() |
MetaHumanInvisibleDrivingActor.h | ||
void SetLiveLinkSubjectNameChanged
(
FName InLiveLinkSubjectName, |
MetaHumanInvisibleDrivingActor.h | ||
void StopAnimation() |
MetaHumanInvisibleDrivingActor.h |