Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacter
Struct used to serialize information about a synthesized texture
| Name | FMetaHumanCharacterTextureInfo |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacter.h |
| Include Path | #include "MetaHumanCharacter.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterTextureInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Format | uint8 | MetaHumanCharacter.h |
|
|
| GammaSpace | uint8 | MetaHumanCharacter.h |
|
|
| NumSlices | int32 | MetaHumanCharacter.h |
|
|
| SizeX | int32 | MetaHumanCharacter.h |
|
|
| SizeY | int32 | MetaHumanCharacter.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImage GetBlankImage() |
MetaHumanCharacter.h | ||
void Init
(
const FImageInfo& InImageInfo |
MetaHumanCharacter.h | ||
FImageInfo ToImageInfo() |
MetaHumanCharacter.h |