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API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanCharacterEyeScleraProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterEyes.h |
| Include Path | #include "MetaHumanCharacterEyes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterEyeScleraProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCustomTint | bool | If enabled allows the use of a custom sclera tint value. | MetaHumanCharacterEyes.h |
|
| Rotation | float | MetaHumanCharacterEyes.h |
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| Tint | FLinearColor | MetaHumanCharacterEyes.h |
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| TransmissionColor | FLinearColor | MetaHumanCharacterEyes.h |
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| TransmissionSpread | float | MetaHumanCharacterEyes.h |
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| VascularityCoverage | float | MetaHumanCharacterEyes.h |
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| VascularityIntensity | float | MetaHumanCharacterEyes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMetaHumanCharacterEyeScleraProperties& InOther |
MetaHumanCharacterEyes.h | ||
bool operator==
(
const FMetaHumanCharacterEyeScleraProperties& InOther |
MetaHumanCharacterEyes.h |