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API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanCharacterEyeIrisProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterEyes.h |
| Include Path | #include "MetaHumanCharacterEyes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterEyeIrisProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendMethod | EMetaHumanCharacterEyesBlendMethod | Iris Color Blend Switch. | MetaHumanCharacterEyes.h |
|
| ColorBlend | float | Iris Color Blend Coverage. | MetaHumanCharacterEyes.h |
|
| ColorBlendSoftness | float | Iris Color Blend Coverage Softness. | MetaHumanCharacterEyes.h |
|
| GlobalSaturation | float | Iris Global Saturation. Ranges from 0.0 to 4.0. | MetaHumanCharacterEyes.h |
|
| GlobalTint | FLinearColor | Iris Color Multiplyblend. | MetaHumanCharacterEyes.h |
|
| IrisPattern | EMetaHumanCharacterEyesIrisPattern | Iris Pattern Masks / Iris Normal. | MetaHumanCharacterEyes.h |
|
| IrisRotation | float | Iris Rotation. | MetaHumanCharacterEyes.h |
|
| LimbalRingColor | FLinearColor | Limbal Ring Color (Mult) | MetaHumanCharacterEyes.h |
|
| LimbalRingSize | float | Limbal Ring Size. Ranges from 0.6 to 0.85. | MetaHumanCharacterEyes.h |
|
| LimbalRingSoftness | float | Limbal Ring Softness. Ranges from 0.02 to 0.15. | MetaHumanCharacterEyes.h |
|
| PrimaryColorU | float | Iris Primary Color Hue. | MetaHumanCharacterEyes.h |
|
| PrimaryColorV | float | Iris Primary Color Value. | MetaHumanCharacterEyes.h |
|
| SecondaryColorU | float | Iris Secondary Color Hue. | MetaHumanCharacterEyes.h |
|
| SecondaryColorV | float | Iris Secondary Color Value. | MetaHumanCharacterEyes.h |
|
| ShadowDetails | float | Iris Shadow Details Amount. | MetaHumanCharacterEyes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMetaHumanCharacterEyeIrisProperties& InOther |
MetaHumanCharacterEyes.h | ||
bool operator==
(
const FMetaHumanCharacterEyeIrisProperties& InOther |
MetaHumanCharacterEyes.h |