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The rigging state of the Character
| Name | EMetaHumanCharacterRigState |
| Type | enum |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacter.h |
| Include Path | #include "MetaHumanCharacter.h" |
Syntax
enum EMetaHumanCharacterRigState
{
Unrigged = 0,
RigPending,
Rigged,
}
Values
| Name | Remarks |
|---|---|
| Unrigged | |
| RigPending | |
| Rigged |