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API > API/Plugins > API/Plugins/MetaHumanCaptureSource
Capture Source Asset
An asset representing a physical device or an archive that can be used to import the footage data into Unreal Editor.
A footage of live performance, in combination with a Skeletal Mesh obtained through MetaHuman Identity asset toolkit. Used in MetaHuman Performance asset to generate an Animation Sequence by automatically tracking facial features of the actor in the performance
| Name | UMetaHumanCaptureSource |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanCaptureSource/Public/MetaHumanCaptureSource.h |
| Include Path | #include "MetaHumanCaptureSource.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType,
Meta=(Deprecated="5.7", DeprecationMessage="MetaHumanAnimator/MetaHumanCaptureSource is deprecated. This functionality is now available in the CaptureManager/CaptureManagerDevices module"))
class UMetaHumanCaptureSource : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCaptureSource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureSourceType | PRAGMA_DISABLE_DEPRECATION_WARNINGS EMetaHumanCaptureSourceType | MetaHumanCaptureSource.h |
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| CopyImagesToProject | bool | MetaHumanCaptureSource.h |
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| DeviceControlPort | uint16 | MetaHumanCaptureSource.h |
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| DeviceIpAddress | PRAGMA_DISABLE_DEPRECATION_WARNINGSFDeviceAddress | MetaHumanCaptureSource.h |
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| meta | MetaHumanCaptureSource.h |
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| meta | PRAGMA_DISABLE_DEPRECATION_WARNINGS | MetaHumanCaptureSource.h |
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| ShouldCompressDepthFiles | bool | TODO: Expose this parameter once uncompressed EXR's are supported. | MetaHumanCaptureSource.h | |
| StoragePath | FDirectoryPath | MetaHumanCaptureSource.h |
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Functions
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeviceAddress_DEPRECATED | FString | MetaHumanCaptureSource.h |
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| ExportListeningPort_DEPRECATED | uint16 | MetaHumanCaptureSource.h |
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