| bOverwriteAssets |
bool |
Option to override existing output assets. |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| ProcessingSettings |
FMetaHumanSpeechProcessingSettings |
|
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Processing Settings"
- Meta=(ShowOnlyInnerProperties)
|
| VisualizationMesh |
TSoftObjectPtr< UObject > |
The visualization mesh to be set in the MetaHuman performances |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Processing Settings"
- Meta=(AllowedClasses="/Script/Engine.Skeleton, /Script/Engine.SkeletalMesh")
|