| AudioChannelIndex |
int32 |
Audio channel used for processing |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Processing Settings"
- Meta=(EditCondition="bMixAudioChannels == false", ClampMin=0, ClampMax=64)
|
| bEnableHeadMovement |
bool |
|
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Export Settings"
|
| bGenerateBlinks |
bool |
Option to generate blinks |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Processing Settings"
|
| bMixAudioChannels |
bool |
Option to down mix audio channels into single channel before processing |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Processing Settings"
|
| OutputControls |
EAudioDrivenAnimationOutputControls |
Process the full face or a particular subset of controls. |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- Category="Processing Settings"
- Meta=(DisplayName="Process Mask")
|
| SolveOverrides |
FAudioDrivenAnimationSolveOverrides |
Overrides for the solve. |
MetaHumanSpeechProcessingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Processing Settings"
- Meta=(DisplayName="Solve Overrides")
|