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Node for defining landmarks used by MeshWrapNode. The Mesh Wrap Landmark Selection Tool allows generating these landmarks via selection.
| Name | FMeshWrapLandmarksNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshResizing/Source/MeshResizingNodes/Public/MeshResizing/MeshWrapNode.h |
| Include Path | #include "MeshResizing/MeshWrapNode.h" |
Syntax
USTRUCT (Meta=(MeshResizing, Experimental))
struct FMeshWrapLandmarksNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMeshWrapLandmarksNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshWrapLandmarksNode
(
const UE::Dataflow::FNodeParameters& InParam, |
MeshResizing/MeshWrapNode.h |
Classes
| Name | Remarks |
|---|---|
| FLandmarksNodeChange |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanDebugDraw | bool | This will be set by UMeshWrapLandmarkSelectionTool to false to not double draw. | MeshResizing/MeshWrapNode.h | |
| bShowIdentifier | bool | Display the landmark identifier strings | MeshResizing/MeshWrapNode.h |
|
| bShowIndex | bool | Display the landmark indices | MeshResizing/MeshWrapNode.h |
|
| Landmarks | TArray< FMeshWrapLandmark > | The defined landmarks (identifier, vertex pair). | MeshResizing/MeshWrapNode.h |
|
| Mesh | TObjectPtr< UDataflowMesh > | The mesh to define landmarks on. | MeshResizing/MeshWrapNode.h |
|
| PointSize | float | Point size of displayed landmarks | MeshResizing/MeshWrapNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FMeshWrapLandmarksNode, |
MeshResizing/MeshWrapNode.h | ||
FName
(
"UDataflowMesh" |
MeshResizing/MeshWrapNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< class FToolCommandChange > MakeSelectedNodeChange
(
const FMeshWrapLandmarksNode& Node |
MeshResizing/MeshWrapNode.h |