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Mesh Wrap Node landmark. Matched landmarks between source topology and target shape meshes are used to guide the Mesh Wrap operation.
| Name | FMeshWrapLandmark |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshResizing/Source/MeshResizingNodes/Public/MeshResizing/MeshWrapNode.h |
| Include Path | #include "MeshResizing/MeshWrapNode.h" |
Syntax
USTRUCT ()
struct FMeshWrapLandmark
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Identifier | FString | String name. Landmarks will be matched by comparing identifiers. | MeshResizing/MeshWrapNode.h |
|
| VertexIndex | int32 | Vertex of this landmark. | MeshResizing/MeshWrapNode.h |
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