 |
FBaseMeshPaintComponentAdapter |
Base mesh paint geometry adapter, handles basic sphere intersection using a Octree |
|
 |
FDefaultTextureOverride |
Provide a default implementation for the texture override(s) needed when painting a mesh component This object will keep track of the overridden material resources and remove the override when they are no longer referred by an default texture override |
|
 |
FInstanceTexturePaintSettings |
Struct to hold MeshPaint settings on a per mesh basis |
|
 |
FMeshPaintBatchedElementParameters |
Batched element parameters for texture paint shaders used for paint blending and paint mask generation |
|
 |
FMeshPaintComponentAdapterFactory |
|
|
 |
FMeshPaintDilateBatchedElementParameters |
Batched element parameters for texture paint shaders used for texture dilation |
|
 |
FMeshPaintGeometryCollectionComponentAdapter |
FMeshPaintGeometryAdapterForSkeletalMeshes. |
|
 |
FMeshPaintGeometryCollectionComponentAdapterFactory |
|
|
 |
FMeshPaintParameters |
Mesh paint parameters |
|
 |
FMeshPaintSkeletalMeshComponentAdapter |
FMeshPaintGeometryAdapterForSkeletalMeshes. |
|
 |
FMeshPaintSkeletalMeshComponentAdapterFactory |
|
|
 |
FMeshPaintSplineMeshComponentAdapter |
|
|
 |
FMeshPaintSplineMeshComponentAdapterFactory |
|
|
 |
FMeshPaintStaticMeshComponentAdapter |
|
|
 |
FMeshPaintStaticMeshComponentAdapterFactory |
|
|
 |
FMeshPaintTriangle |
Triangle for use in Octree for mesh paint optimization |
|
 |
FMeshPaintTriangleOctreeSemantics |
Semantics for the simple mesh paint octree |
|
 |
FMeshSelectedMaterialInfo |
Wrapper to store which of a meshes materials is selected as well as the total number of materials. |
|
 |
FPaintableTexture |
Structure used to house and compare Texture and UV channel pairs |
|
 |
FPaintComponentOverride |
|
|
 |
FPaintRayResults |
|
|
 |
FPaintTexture2DData |
|
|
 |
FPerComponentVertexColorData |
Struct used to store the color data copied from mesh component to mesh component |
|
 |
FPerLODVertexColorData |
Struct used to store the color data copied from mesh instance to mesh instance |
|
 |
FPerVertexPaintActionArgs |
Parameters for paint actions, stored together for convenience |
|
 |
FTexturePaintMeshSectionInfo |
Helper struct to store mesh section information in |
|
 |
FTexturePaintTriangleInfo |
Structure used to hold per-triangle data for texture painting |
|
 |
FTextureTargetListInfo |
Wrapper to expose texture targets to WPF code. |
|
 |
IMeshPaintComponentAdapter |
Interface for a class to provide mesh painting support for a subclass of UMeshComponent |
|
 |
IMeshPaintComponentAdapterFactory |
Factory for IMeshPaintGeometryAdapter |
|
 |
IMeshPaintSelectionInterface |
|
|
 |
UMeshClickTool |
USingleClickTool is perhaps the simplest possible interactive tool. |
|
 |
UMeshColorPaintingTool |
|
|
 |
UMeshColorPaintingToolBuilder |
|
|
 |
UMeshColorPaintingToolProperties |
|
|
 |
UMeshPaintingSubsystem |
|
|
 |
UMeshPaintSelectionInterface |
|
|
 |
UMeshPaintSelectionMechanic |
|
|
 |
UMeshTexturePaintingTool |
|
|
 |
UMeshTexturePaintingToolBuilder |
|
|
 |
UMeshTexturePaintingToolProperties |
|
|
 |
UMeshVertexPaintingTool |
|
|
 |
UMeshVertexPaintingToolProperties |
|
|
 |
UMeshWeightPaintingTool |
|
|
 |
UMeshWeightPaintingToolBuilder |
|
|
 |
UMeshWeightPaintingToolProperties |
|
|
 |
UTextureAdapterClickTool |
|
|
 |
UTextureAdapterClickToolBuilder |
Builder for UTextureAdapterClickTool |
|
 |
UTexturePaintToolset |
Helpers functions for texture painting functionality |
|
 |
UVertexAdapterClickTool |
|
|
 |
UVertexAdapterClickToolBuilder |
Builder for UVertexAdapterClickTool |
|