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API > API/Plugins > API/Plugins/MeshPaintingToolset
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h |
| Include | #include "MeshPaintingToolsetTypes.h" |
Syntax
USTRUCT ()
struct FPaintTexture2DData
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsPaintingTexture2DModified | ||
| TObjectPtr< UTextureRenderTarget2D > | PaintBrushRenderTargetTexture | Optional render target texture used as an input while painting that contains a clone of the texture painting brush | |
| TArray< TObjectPtr< UMeshComponent > > | PaintedComponents | List of component we are painting on | |
| TObjectPtr< UTexture2D > | PaintingTexture2D | The original texture that we're painting | |
| TObjectPtr< UTextureRenderTarget2D > | PaintRenderTargetTexture | Render target texture for painting | |
| TObjectPtr< UTexture2D > | ScratchTexture | Texture used to store the paint modifications for the transactions |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPaintTexture2DData
(
UTexture2D* InPaintingTexture2D, |