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API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/UTexturePaintToolset > API/Plugins/MeshPaintingToolset/UTexturePaintToolset/SetupInitialRenderTargetData
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
| Include | #include "TexturePaintToolset.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp |
static void SetupInitialRenderTargetData
&40;
UTexture2D &42; InTextureSource,
UTextureRenderTarget2D &42; InRenderTarget
&41;
Remarks
Keep old legacy method of initializing render target data for the paint brush texture;