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API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/UTexturePaintToolset
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
| Include | #include "TexturePaintToolset.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/TexturePaintToolset.cpp |
static bool GenerateSeamMask
&40;
UMeshComponent &42; MeshComponent,
int32 UVSet,
UTextureRenderTarget2D &42; SeamRenderTexture,
UTexture2D &42; Texture,
UTextureRenderTarget2D &42; RenderTargetTexture
&41;
Remarks
Will generate a mask texture, used for texture dilation, and store it in the passed in render target