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API > API/Plugins > API/Plugins/MeshPaintingToolset
Struct used to store the color data copied from mesh component to mesh component
| Name | FPerComponentVertexColorData |
| Type | struct |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
Syntax
struct FPerComponentVertexColorData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerComponentVertexColorData
(
const UStaticMesh* InStaticMesh, |
MeshPaintHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentIndex | int32 | We also match by component index | MeshPaintHelpers.h | |
| OriginalMesh | TWeakObjectPtr< const UStaticMesh > | We match up components by the mesh they use | MeshPaintHelpers.h | |
| PerLODVertexColorData | TArray< FPerLODVertexColorData > | Vertex colors by LOD | MeshPaintHelpers.h |