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bool |
bGenerateSeamMask |
True if we need to generate a texture seam mask used for texture dilation |
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bool |
bIsPaintingTexture2DModified |
True if we have some painting applied to the PaintRenderTargetTexture. |
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TObjectPtr< UTextureRenderTarget2D > |
BrushMaskRenderTargetTexture |
Temporary render target used to store a mask of the affected paint region, updated every time we add incremental texture paint |
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TObjectPtr< UTextureRenderTarget2D > |
BrushRenderTargetTexture |
Temporary render target used to draw incremental paint to |
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TObjectPtr< UTextureRenderTarget2D > |
PaintBrushRenderTargetTexture |
Optional render target texture used as an input while painting that contains a clone of the texture painting brush |
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TObjectPtr< UTexture2D > |
PaintingTexture2D |
The original texture that we're painting |
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TObjectPtr< UTextureRenderTarget2D > |
PaintRenderTargetTexture |
Render target texture for painting |
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TObjectPtr< class UVirtualTextureAdapter > |
PaintRenderTargetTextureAdapter |
Optional virtual texture adapter that we can use to visualize PaintRenderTargetTexture in materials that sample virtual textures |
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TObjectPtr< UTextureRenderTarget2D > |
SeamMaskRenderTargetTexture |
Optional render target used to store generated mask for texture seams. |
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TArray< TObjectPtr< UMeshComponent > > |
TextureOverrideComponents |
Array of components that have the PaintRenderTargetTexture set as a texture override |