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API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | UVolumeToMeshToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VolumeToMeshTool.h |
| Include Path | #include "VolumeToMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UVolumeToMeshToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UVolumeToMeshToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UVolumeToMeshToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoRepair | bool | If WeldEdges is enabled, attempt to fill any small holes or cracks in the resulting mesh to form a closed surface. | VolumeToMeshTool.h |
|
| bOptimizeMesh | bool | If WeldEdges is enabled, and after mesh generation is complete, flip edges in planar regions to improve triangle quality. | VolumeToMeshTool.h |
|
| bShowWireframe | bool | Show the wireframe of the resulting converted mesh geometry. | VolumeToMeshTool.h |
|
| bWeldEdges | bool | Weld coincident vertices and edges together in the resulting mesh to form a closed mesh surface. | VolumeToMeshTool.h |
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