| bClearExistingSeams |
bool |
If true, clears existing seams on the destination mesh before carrying over new ones. |
UVTransferTool.h |
- EditAnywhere
- Category=Options
|
| bReverseDirection |
bool |
If false, the first selected mesh's UV's are applied to the second selected mesh. |
UVTransferTool.h |
- EditAnywhere
- Category=Options
|
| bShowSeams |
bool |
|
UVTransferTool.h |
- EditAnywhere
- Category=Visualization
|
| bShowWireframes |
bool |
|
UVTransferTool.h |
- EditAnywhere
- Category=Visualization
|
| bTransferSeamsOnly |
bool |
If true, we only transfer the seams without trying to transfer actual UV element values. |
UVTransferTool.h |
- EditAnywhere
- Category=Options
|
| ClampMax |
|
|
UVTransferTool.h |
- EditAnywhere
- Category=Options
- AdvancedDisplay
- Meta=(ClampMin=0.0001, ClampMax=10000, UIMax=1.0)
|
| ClampMin |
|
Setting this above 0 will include a measure of path similarity to seam transfer, so that among similarly short paths, we pick one that lies closer to the edge. |
UVTransferTool.h |
- EditAnywhere
- Category=Options
- Meta=(ClampMin=0, UIMax=1000)
|
| UIMax |
|
|
UVTransferTool.h |
- EditAnywhere
- Category=Options
- Meta=(ClampMin=0, UIMax=1000)
|