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Standard properties of the Transform Meshes operation
| Name | UTransformMeshesToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/TransformMeshesTool.h |
| Include Path | #include "TransformMeshesTool.h" |
Syntax
UCLASS (MinimalAPI)
class UTransformMeshesToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UTransformMeshesToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UTransformMeshesToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyToInstances | bool | When true, transformations are applied to the Instances of any Instanced Components (eg InstancedStaticMeshComponent) instead of to the Components | TransformMeshesTool.h |
|
| bEnableSnapDragging | bool | When Snap-Dragging is enabled, you can Click-drag starting on the target objects to reposition them relative to the rest of the scene | TransformMeshesTool.h |
|
| bHaveInstances | bool | Internal, used to control visibility of Instance settings | TransformMeshesTool.h |
|
| bSetPivotMode | bool | When true, the Gizmo can be moved independently without affecting objects. | TransformMeshesTool.h |
|
| RotationMode | ETransformMeshesSnapDragRotationMode | How the object being Snap-Dragged should be rotated relative to the Source point location and Hit Surface normal | TransformMeshesTool.h |
|
| SnapDragSource | ETransformMeshesSnapDragSource | Which point on the object being Snap-Dragged to use as the "Source" point | TransformMeshesTool.h |
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| TransformMode | ETransformMeshesTransformMode | Transformation Mode controls the overall behavior of the Gizmos in the Tool | TransformMeshesTool.h |
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