Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | UPhysicsObjectToolPropertySet |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Physics/CollisionPropertySets.h |
| Include Path | #include "Physics/CollisionPropertySets.h" |
Syntax
UCLASS (MinimalAPI)
class UPhysicsObjectToolPropertySet : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UPhysicsObjectToolPropertySet
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UPhysicsObjectToolPropertySet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Boxes | TArray< FPhysicsBoxData > | Physics/CollisionPropertySets.h |
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| Capsules | TArray< FPhysicsCapsuleData > | Physics/CollisionPropertySets.h |
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| CollisionType | ECollisionGeometryMode | Collision Flags controlling how simple and complex collision shapes are used | Physics/CollisionPropertySets.h |
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| Convexes | TArray< FPhysicsConvexData > | Physics/CollisionPropertySets.h |
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| LevelSets | TArray< FPhysicsLevelSetData > | Physics/CollisionPropertySets.h |
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| ObjectName | FString | Source Object Name | Physics/CollisionPropertySets.h |
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| Spheres | TArray< FPhysicsSphereData > | Physics/CollisionPropertySets.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Physics/CollisionPropertySets.h |