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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Settings for Per Element Rotation in the Pattern Tool
| Name | UPatternTool_RotationSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/PatternTool.h |
| Include Path | #include "PatternTool.h" |
Syntax
UCLASS (MinimalAPI)
class UPatternTool_RotationSettings : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UPatternTool_RotationSettings
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UPatternTool_RotationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInterpolate | bool | If true, Rotation is linearly interpolated between StartRotation and Rotation values | PatternTool.h |
|
| bJitter | bool | If true, Rotation at each Pattern Element is offset by a uniformly chosen random value in the range of [-RotationJitterRange, RotationJitterRange] | PatternTool.h |
|
| EndRotation | FRotator | Rotation applied to last Pattern Elements for Interpolated rotation | PatternTool.h |
|
| Jitter | FRotator | Upper bound of the range which is sampled to randomly rotate each Pattern Element if Jitter is true | PatternTool.h |
|
| StartRotation | FRotator | Rotation applied to all Pattern Elements, or to first Pattern Element for Interpolated rotation | PatternTool.h |
|