 |
bool |
bBoundaryEdges |
Toggle visibility of open boundary edges |
 |
bool |
bBowtieVertices |
Toggle visibility of bowtie vertices |
 |
bool |
bMissingUVs |
Toggle visibility of triangles with missing UVs |
 |
bool |
bNormalSeams |
Toggle visibility of Normal seam edges |
 |
bool |
bNormalVectors |
Toggle visibility of normal vectors |
 |
bool |
bPolygonBorders |
Toggle visibility of polygon borders |
 |
bool |
bTangentSeams |
Toggle visibility of Tangent seam edges |
 |
bool |
bTangentVectors |
Toggle visibility of tangent vectors |
 |
bool |
bUVBowties |
Toggle visibility of UV bowtie vertices |
 |
bool |
bUVSeams |
Toggle visibility of UV seam edges |
 |
bool |
bWireframe |
Toggle visibility of all mesh edges |
 |
|
ClampMax |
|
 |
|
ClampMin |
|
 |
EMeshInspectorToolDrawIndexMode |
ShowIndices |
Draw the mesh indices of the selected type. A maximum of 500 visible indices will be rendered. |
 |
|
UIMax |
|
 |
|
UIMin |
Length of line segments representing normal vectors |