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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UMeshGroupPaintTool
- UMeshSculptToolBase::FindHitTargetMeshTriangle()
- UMeshGroupPaintTool::FindHitTargetMeshTriangle()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshGroupPaintTool.h |
| Include | #include "MeshGroupPaintTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/MeshGroupPaintTool.cpp |
virtual int32 FindHitTargetMeshTriangle
&40;
const FRay3d & LocalRay
&41;
hit triangle at ray position - subclass should implement this for most brushes