Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | UExtractCollisionToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Physics/ExtractCollisionGeometryTool.h |
| Include Path | #include "Physics/ExtractCollisionGeometryTool.h" |
Syntax
UCLASS (MinimalAPI)
class UExtractCollisionToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UExtractCollisionToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UExtractCollisionToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOutputSeparateMeshes | bool | Whether or not to generate a seperate Mesh Object for each Simple Collision Shape | Physics/ExtractCollisionGeometryTool.h |
|
| bShowInputMesh | bool | Show/Hide input mesh | Physics/ExtractCollisionGeometryTool.h |
|
| bShowPreview | bool | Show/Hide a preview of the generated mesh (overlaps source mesh) | Physics/ExtractCollisionGeometryTool.h |
|
| bWeldEdges | bool | Whether or not to weld coincident border edges of the Complex Collision Mesh (if possible) | Physics/ExtractCollisionGeometryTool.h |
|
| CollisionType | EExtractCollisionOutputType | Type of collision geometry to convert to Mesh | Physics/ExtractCollisionGeometryTool.h |
|