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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Standard properties
| Name | UEditNormalsToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h |
| Include Path | #include "EditNormalsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditNormalsToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UEditNormalsToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UEditNormalsToolProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditNormalsToolProperties() |
EditNormalsTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowSharpVertices | bool | Assign separate normals at 'sharp' vertices, for example, at the tip of a cone | EditNormalsTool.h |
|
| bInvertNormals | bool | Invert (flip) all mesh normals and associated triangle orientations | EditNormalsTool.h |
|
| bToolHasSelection | bool | The following are not user visible | EditNormalsTool.h |
|
| meta | Recompute all mesh normals | EditNormalsTool.h |
|
|
| NormalCalculationMethod | ENormalCalculationMethod | Choose the method for computing vertex normals | EditNormalsTool.h |
|
| SharpEdgeAngleThreshold | float | Threshold on angle of change in face normals across an edge, above which we create a sharp edge if bSplitNormals is true | EditNormalsTool.h |
|
| SplitNormalMethod | ESplitNormalMethod | Control whether and how the topology of the normals is recomputed, e.g. to create sharp edges where face normals change by a large amount or where face group IDs change. | EditNormalsTool.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WillTopologyChange() |
EditNormalsTool.h |