Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UEditNormalsToolProperties
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h |
| Include | #include "EditNormalsTool.h" |
Syntax
UCLASS&40;&41;
class UEditNormalsToolProperties : public UInteractiveToolPropertySet
Remarks
Standard properties
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowSharpVertices | Assign separate normals at 'sharp' vertices, for example, at the tip of a cone | |
| bool | bInvertNormals | Invert (flip) all mesh normals and associated triangle orientations | |
| bool | bToolHasSelection | The following are not user visible | |
| meta | Recompute all mesh normals | ||
| ENormalCalculationMethod | NormalCalculationMethod | Choose the method for computing vertex normals | |
| float | SharpEdgeAngleThreshold | Threshold on angle of change in face normals across an edge, above which we create a sharp edge if bSplitNormals is true | |
| ESplitNormalMethod | SplitNormalMethod | Control whether and how the topology of the normals is recomputed, e.g. to create sharp edges where face normals change by a large amount or where face group IDs change. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |