Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UEditNormalsToolProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;NormalsCalculation,
Meta&61;&40;EditCondition&61;"SplitNormalMethod &61;&61; ESplitNormalMethod&58;&58;UseExistingTopology && &33;bToolHasSelection", HideEditConditionToggle&41;&41;
meta
Remarks
Recompute all mesh normals
For meshes with inconsistent triangle orientations/normals, flip as needed to make the normals consistent