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bool |
bDetailPreservingSmooth |
If enabled, Remeshing is limited during Smoothing to avoid wiping out higher-density triangle areas |
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bool |
bFreezeTarget |
When Freeze Target is toggled on, the Brush Target Surface will be Frozen in its current state, until toggled off. |
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bool |
bIsRemeshingEnabled |
This is a dupe of the bool in the tool class. |
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bool |
bPreserveUVFlow |
If true, try to preserve the shape of the UV/3D mapping. |
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float |
PrimaryBrushSpeed |
Strength of the Primary Brush |
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EDynamicMeshSculptBrushType |
PrimaryBrushType |
Primary Brush Mode |
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float |
SmoothBrushSpeed |
Strength of Shift-to-Smooth Brushing and Smoothing Brush |