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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UCubeGridToolActions
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/CubeGridTool.h |
| Include | #include "CubeGridTool.h" |
UFUNCTION (CallInEditor, Category=AssetActions)
void AcceptAndStartNew()
Remarks
Accepts the output of the current tool and restarts it in "create new asset" mode. Used to avoid creating one huge mesh when working on different parts of a level. Note that undoing object creation will not remove any created assets on disc (i.e. undoing the creation of a static mesh will remove the actor from the world but not remove the static mesh asset from disc).