| GetOptions |
|
UV channel to use for the source mesh texture |
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=TextureOutput
- Meta=(DisplayName="Source Texture UV Channel", GetOptions=GetUVLayerNamesFunc, NoResetToDefault)
|
| SourceTexture |
TObjectPtr< UTexture2D > |
Source mesh texture that is to be resampled into a new texture |
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=TextureOutput
- Meta=(TransientToolProperty)
|
| UVLayer |
NoResetToDefault FString |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=TextureOutput
- Meta=(DisplayName="Source Texture UV Channel", GetOptions=GetUVLayerNamesFunc, NoResetToDefault)
|
| UVLayerNamesList |
TArray< FString > |
|
BakeMeshAttributeToolCommon.h |
- Meta=(TransientToolProperty)
|