| AllSourceTextures |
TransientToolPropertyTArray< TObjectPtr< UTexture2D > > |
The set of all source textures from all input materials |
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=MultiTextureOutput
- Meta=(DisplayName="Source Textures", TransientToolProperty)
|
| GetOptions |
|
UV channel to use for the source mesh texture |
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=MultiTextureOutput
- Meta=(DisplayName="Source Texture UV Channel", GetOptions=GetUVLayerNamesFunc, NoResetToDefault)
|
| MaterialIDSourceTextures |
EditFixedOrder TArray< TObjectPtr< UTexture2D > > |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- EditFixedSize
- Category=MultiTextureOutput
- Meta=(DisplayName="Material IDs", TransientToolProperty, EditFixedOrder)
|
| TransientToolProperty |
|
For each material ID, the source texture that will be resampled in that material's region |
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- EditFixedSize
- Category=MultiTextureOutput
- Meta=(DisplayName="Material IDs", TransientToolProperty, EditFixedOrder)
|
| UVLayer |
NoResetToDefault FString |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=MultiTextureOutput
- Meta=(DisplayName="Source Texture UV Channel", GetOptions=GetUVLayerNamesFunc, NoResetToDefault)
|
| UVLayerNamesList |
TArray< FString > |
|
BakeMeshAttributeToolCommon.h |
- Meta=(TransientToolProperty)
|