Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | UBakeInputMeshProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeToolCommon.h |
| Include Path | #include "BakeMeshAttributeToolCommon.h" |
Syntax
UCLASS (MinimalAPI)
class UBakeInputMeshProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UBakeInputMeshProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UBakeInputMeshProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasSourceNormalMap | bool | If true, expose the SourceNormalMap and SourceNormalMapUVLayer properties | BakeMeshAttributeToolCommon.h | |
| bHasTargetUVLayer | bool | If true, expose the TargetUVLayer property | BakeMeshAttributeToolCommon.h | |
| bProjectionInWorldSpace | HideEditConditionToggle bool | BakeMeshAttributeToolCommon.h |
|
|
| EditCondition | Target mesh to sample to | BakeMeshAttributeToolCommon.h |
|
|
| EditConditionHides | BakeMeshAttributeToolCommon.h |
|
||
| GetOptions | UV channel to use for the target mesh | BakeMeshAttributeToolCommon.h |
|
|
| NoResetToDefault | BakeMeshAttributeToolCommon.h |
|
||
| ProjectionDistance | HideEditConditionToggle float | BakeMeshAttributeToolCommon.h |
|
|
| SourceDynamicMesh | EditConditionHidesTObjectPtr< AActor > | BakeMeshAttributeToolCommon.h |
|
|
| SourceNormalMap | HideEditConditionToggle TObjectPtr< UTexture2D > | BakeMeshAttributeToolCommon.h |
|
|
| SourceNormalMapUVLayer | HideEditConditionToggle FString | BakeMeshAttributeToolCommon.h |
|
|
| SourceNormalSpace | HideEditConditionToggle EBakeNormalSpace | BakeMeshAttributeToolCommon.h |
|
|
| SourceSkeletalMesh | EditConditionHidesTObjectPtr< USkeletalMesh > | BakeMeshAttributeToolCommon.h |
|
|
| SourceStaticMesh | EditConditionHidesTObjectPtr< UStaticMesh > | BakeMeshAttributeToolCommon.h |
|
|
| SourceUVLayerNamesList | TArray< FString > | BakeMeshAttributeToolCommon.h |
|
|
| TargetDynamicMesh | EditConditionHidesTObjectPtr< AActor > | BakeMeshAttributeToolCommon.h |
|
|
| TargetSkeletalMesh | EditConditionHidesTObjectPtr< USkeletalMesh > | BakeMeshAttributeToolCommon.h |
|
|
| TargetStaticMesh | EditConditionHidesTObjectPtr< UStaticMesh > | BakeMeshAttributeToolCommon.h |
|
|
| TargetUVLayer | HideEditConditionToggle FString | BakeMeshAttributeToolCommon.h |
|
|
| TargetUVLayerNamesList | TArray< FString > | BakeMeshAttributeToolCommon.h |
|
|
| TransientToolProperty | BakeMeshAttributeToolCommon.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FString > & GetSourceUVLayerNamesFunc() |
BakeMeshAttributeToolCommon.h | ||
const TArray< FString > & GetTargetUVLayerNamesFunc() |
BakeMeshAttributeToolCommon.h |