Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UBakeInputMeshProperties
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeToolCommon.h |
| Include | #include "BakeMeshAttributeToolCommon.h" |
Syntax
UCLASS&40;&41;
class UBakeInputMeshProperties : public UInteractiveToolPropertySet
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHasSourceNormalMap | If true, expose the SourceNormalMap and SourceNormalMapUVLayer properties | |
| bool | bHasTargetUVLayer | If true, expose the TargetUVLayer property | |
| HideEditConditionToggle bool | bProjectionInWorldSpace | ||
| EditCondition | Target mesh to sample to | ||
| EditConditionHides | |||
| GetOptions | UV channel to use for the target mesh | ||
| NoResetToDefault | |||
| HideEditConditionToggle float | ProjectionDistance | ||
| EditConditionHidesTObjectPtr< AActor > | SourceDynamicMesh | ||
| HideEditConditionToggle TObjectPtr< UTexture2D > | SourceNormalMap | ||
| HideEditConditionToggle FString | SourceNormalMapUVLayer | ||
| HideEditConditionToggle EBakeNormalSpace | SourceNormalSpace | ||
| EditConditionHidesTObjectPtr< USkeletalMesh > | SourceSkeletalMesh | ||
| EditConditionHidesTObjectPtr< UStaticMesh > | SourceStaticMesh | ||
| TArray< FString > | SourceUVLayerNamesList | ||
| EditConditionHidesTObjectPtr< AActor > | TargetDynamicMesh | ||
| EditConditionHidesTObjectPtr< USkeletalMesh > | TargetSkeletalMesh | ||
| EditConditionHidesTObjectPtr< UStaticMesh > | TargetStaticMesh | ||
| HideEditConditionToggle FString | TargetUVLayer | ||
| TArray< FString > | TargetUVLayerNamesList | ||
| TransientToolProperty |