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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UBakeInputMeshProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;BakeInput,
Meta&61;&40;DisplayName&61;"Target Mesh UV Channel", GetOptions&61;GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition&61;"bHasTargetUVLayer &61;&61; true", EditConditionHides, HideEditConditionToggle&41;&41;
GetOptions
Remarks
UV channel to use for the target mesh
UV channel to use for the source mesh normal map; only relevant if a source normal map is set