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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/UMeshSculptToolBase
- UMeshSculptToolBase::CommitResult()
- UClothEditorWeightMapPaintTool::CommitResult()
- UMeshGroupPaintTool::CommitResult()
- UMeshVertexPaintTool::CommitResult()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h |
| Include | #include "Sculpting/MeshSculptToolBase.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Sculpting/MeshSculptToolBase.cpp |
virtual void CommitResult
&40;
UBaseDynamicMeshComponent &42; Component,
bool bModifiedTopology
&41;
Remarks
Subclass can override this to change what results are written. Default is to apply a default vertex positions update to the target object.