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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting
| Type | Name | Description | |
|---|---|---|---|
| void | UE::SculptUtil::RecalculateROINormals
(
FDynamicMesh3* Mesh, |
Recalculate either overlay normals or vertex normals for the given Indices | |
| void | UE::SculptUtil::RecalculateROINormals
(
FDynamicMesh3* Mesh, |
Recalculate either overlay normals or vertex normals for the given indices that are true in ROIFlags | |
| void | UE::SculptUtil::RecalculateROINormals
(
FDynamicMesh3* Mesh, |
Recompute normals for either the normals overlay or vertex normals of the mesh that belong to all the ModifiedTris IndexSetTemp will be populated with either the recomputed overlay element IDs or vertex IDs | |
| void | UE::SculptUtil::RecalculateROINormals
(
FDynamicMesh3* Mesh, |
Recompute normals for either the normals overlay or vertex normals of the mesh that belong to all the ModifiedTris TempSetBuffer and NormalsBuffer will be populated with either the recomputed overlay element IDs or vertex IDs |