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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/UE__SculptUtil__-
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptUtil.h |
| Include | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE&58;&58;SculptUtil&58;&58;RecalculateNormals_Overlay
&40;
FDynamicMesh3 &42; Mesh,
const TSet< int32 > & ModifiedTris,
FUniqueIndexSet & ElementSetTemp
&41;
}
}
Remarks
Recompute overlay normals for the overlay elements belonging to all the ModifiedTris. ElementSetTemp will be populated with all the normal overlay element IDs (you provide to allow for re-use of allocated memory)