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bool |
bAppendToExisting |
Whether to keep the existing collision shapes, and append new shapes to that set. |
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bool |
bDetectBoxes |
Whether to override the requested Geometry Type with a box whenever a box closely fits the input shape |
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bool |
bDetectCapsules |
Whether to override the requested Geometry Type with a capsule whenever a capsule closely fits the input shape |
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bool |
bDetectSpheres |
Whether to override the requested Geometry Type with a sphere whenever a sphere closely fits the input shape |
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bool |
bEnableMaxCount |
Whether to discard all but MaxCount collision geometries with the largest volume |
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bool |
bMergeCollisionShapes |
Whether to attempt to merge the generated collision shapes, when there are more than MergeAboveCount |
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bool |
bRemoveContained |
Whether to attempt to detect and remove collision shapes that are fully contained inside other collision shapes |
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bool |
bShowTargetMesh |
Show/Hide target mesh |
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bool |
bSimplifyHulls |
Whether to simplify the convex hull |
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bool |
bUseNegativeSpaceInMerge |
Whether to protect negative space while merging the generated collision shapes, using the negative space settings |
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bool |
bUseWorldSpace |
When using multiple inputs to generate our collision, whether to use the world-space position of those input. |
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bool |
bUsingMultipleInputs |
Set by the tool to tell the settings object whether the tool is using multiple inputs. |
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|
EditCondition |
What parts of the input should be separately fit with collision shapes |
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|
EditConditionHides |
Target number of faces in the simplified hull |
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ECollisionGeometryType |
GeometryType |
What kind of shapes to fit to the input. |
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int32 |
MaxCount |
The maximum number of collision shapes to generate. |
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int32 |
MergeAboveCount |
Attempt to merge generated collision shapes until there are at most this many |
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float |
MinThickness |
Generated collision shapes will be expanded if they are smaller than this in any dimension. |
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ECollisionGeometryMode |
SetCollisionType |
Set how the physics system should interpret collision shapes on the output mesh. |