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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Physics > API/Plugins/MeshModelingToolsExp/Physics/USetCollisionGeometryToolPropert-
Syntax
UPROPERTY&40;EditAnywhere, Category&61;ConvexHulls,
Meta&61;&40;UIMin&61;"4", UIMax&61;"100", ClampMin&61;"4", ClampMax&61;"9999999", EditConditionHides, EditCondition&61;"GeometryType &61;&61; ECollisionGeometryType&58;&58;ConvexHulls"&41;&41;
EditConditionHides
Remarks
How many convex hulls can be used to approximate each mesh
How much to search the space of possible decompositions beyond MaxHullsPerMesh; for larger values, will do additional work to try to better approximate mesh features (but resulting hulls may overlap more)
Error tolerance for adding more convex hulls, in cm. For volumetric errors, the value will be cubed (so a value of 10 indicates a 10x10x10 volume worth of error is acceptable).
Minimum part thickness for convex decomposition (in cm); hulls thinner than this will be merged into adjacent hulls, if possible.
Level set grid resolution along longest grid axis