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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp
Properties
| Name | USubdividePolyToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SubdividePolyTool.h |
| Include Path | #include "SubdividePolyTool.h" |
Syntax
UCLASS (MinimalAPI)
class USubdividePolyToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USubdividePolyToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USubdividePolyToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddExtraCorners | bool | When using the group topology for subdivision, whether to add extra corners at sharp group edge bends on mesh boundaries. | SubdividePolyTool.h |
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| bNewPolyGroups | bool | Assign a new PolyGroup ID to each newly created face | SubdividePolyTool.h |
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| BoundaryScheme | ESubdivisionBoundaryScheme | How to treat mesh boundaries. | SubdividePolyTool.h |
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| bOverriddenSubdivisionScheme | bool | Shows whether the current subdivision scheme is overridden to be "Loop" because the group topology is unsuitable. | SubdividePolyTool.h |
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| bRenderCage | bool | Display the mesh corresponding to Subdivision Level 0 | SubdividePolyTool.h |
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| bRenderGroups | bool | Display each PolyGroup with an auto-generated color | SubdividePolyTool.h |
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| ExtraCornerAngleThresholdDegrees | double | How acute an angle between two edges needs to be to add an extra corner there when Add Extra Corners is true. | SubdividePolyTool.h |
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| NormalComputationMethod | ESubdivisionOutputNormals | SubdividePolyTool.h |
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| SubdivisionLevel | int | Number of iterations/levels of subdivision to perform | SubdividePolyTool.h |
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| SubdivisionScheme | ESubdivisionScheme | SubdividePolyTool.h |
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| UVComputationMethod | ESubdivisionOutputUVs | SubdividePolyTool.h |
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