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bool |
bHitCustomPlane |
Whether to place spline points on a custom, user-adjustable plane |
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bool |
bHitGroundPlanes |
Whether to place spline points on a plane through the origin aligned with the Z axis in perspective views, or facing the camera in othographic views |
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bool |
bHitWorld |
Whether to place spline points on the surface of objects in the world |
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bool |
bLoop |
Determines whether the created spline is a loop. |
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EditConditionHides TWeakObjectPtr< UBlueprint > |
BlueprintToCreate |
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double |
ClickOffset |
How far to offset spline points from the clicked surface, along the surface normal |
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EDrawSplineDrawMode |
DrawMode |
How the spline is drawn in the tool. |
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|
EditCondition |
Actor to attach to when Output Mode is "Existing Actor" |
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double |
FrameVisualizationWidth |
When nonzero, allows a visualization of the rotation of the spline. |
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EditConditionHides double |
MinPointSpacing |
|
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FVector |
OffsetDirection |
Manually-specified click offset direction. |
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ESplineOffsetMethod |
OffsetMethod |
How to choose the direction to offset points from the clicked surface |
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EDrawSplineOutputMode |
OutputMode |
Determines how the resulting spline is emitted on tool accept. |
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EditConditionHides TWeakObjectPtr< AActor > |
TargetActor |
|
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EDrawSplineUpVectorMode |
UpVectorMode |
How the spline rotation is set. |