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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/UDrawSplineToolProperties
Syntax
UPROPERTY (EditAnywhere, Category=Spline,
Meta=(TransientToolProperty, EditCondition="OutputMode == EDrawSplineOutputMode::ExistingActor", EditConditionHides))
EditCondition
Remarks
Actor to attach to when Output Mode is "Existing Actor"
Blueprint to create when Output Mode is "Create Blueprint"
When attaching to an existing actor or creating a blueprint, controls whether the drawn spline replaces one of the target's existing components or gets added as a new one (if the index is out of bounds).
Point spacing when Draw Mode is "Free Draw"
When modifying existing actors, whether the result should be previewed using a copy of that actor (rather than just drawing the spline by itself). Could be toggled off if something about duplicating the given actor is problematic.
If modifying a blueprint actor, whether to run the construction script while dragging or only at the end of a drag. Can be toggled off for expensive construction scripts.