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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/UDrawSplineTool > API/Plugins/MeshModelingToolsEditorOnlyExp/UDrawSplineTool/FSplineChange
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| These pass the working spline to the overloads below. | DrawSplineTool.h | ||
void Apply
(
USplineComponent& Spline |
DrawSplineTool.h |
Apply(UObject *)
Description
These pass the working spline to the overloads below.
| Name | Apply |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/DrawSplineTool.h |
| Include Path | #include "DrawSplineTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/DrawSplineTool.cpp |
virtual void Apply
(
UObject * Object
)
Apply(USplineComponent &)
| Name | Apply |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/DrawSplineTool.h |
| Include Path | #include "DrawSplineTool.h" |
void Apply
(
USplineComponent & Spline
)