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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp
| Name | EDrawSplineOutputMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/DrawSplineTool.h |
| Include Path | #include "DrawSplineTool.h" |
Syntax
enum EDrawSplineOutputMode
{
EmptyActor,
ExistingActor,
CreateBlueprint,
}
Values
| Name | Remarks |
|---|---|
| EmptyActor | Create a new empty actor with the spline inside it. |
| ExistingActor | Attach the spline to an existing actor, or replace a spline inside that actor if Existing Spline Index To Replace is valid. |
| CreateBlueprint | Create the blueprint specified by Blueprint To Create, and either attach the spline to that, or replace an existing spline if Existing Spline Index To Replace is valid. |