| bDebugDraw |
bool |
|
SkeletalMesh/SkinWeightsBindingTool.h |
|
| BindingType |
ESkinWeightsBindType |
Binding type to use |
SkeletalMesh/SkinWeightsBindingTool.h |
- EditAnywhere
- Category=Binding
|
| CurrentBone |
FName |
|
SkeletalMesh/SkinWeightsBindingTool.h |
|
| MaxInfluences |
int32 |
Maximum bones that will influence each vertex |
SkeletalMesh/SkinWeightsBindingTool.h |
- EditAnywhere
- Category=Binding
- Meta=(ClampMin="1", UIMin="1", UIMax="10")
|
| Stiffness |
float |
Stiffness of binding. Lower values allow more distant bones to contribute more |
SkeletalMesh/SkinWeightsBindingTool.h |
- EditAnywhere
- Category=Binding
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| VoxelResolution |
int32 |
The resolution of the voxel grid if doing geodesic voxel binding |
SkeletalMesh/SkinWeightsBindingTool.h |
- EditAnywhere
- Category=Binding
- Meta=(EditCondition="BindingType == ESkinWeightsBindType::GeodesicVoxel", ClampMin="1", UIMin="8", UIMax="1024")
|